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Usually ships in 1-2 business days | | | Trace Memory challenges you to learn the ultimate secret: Your past. Ten years ago, while researching human memory, your parents suddenly disappeared. Now a letter from your father provides the first clue in a strange adventure to the mysterious Blood Edward Island. But what could a memory-generating computer and a ghost named D have to do with your parents' disappearance? Blood Edward Island won't give up its secrets easily, so you'll have to trace the clues to find the truth. | | | |
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| $19.99 | |
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| $14.95 | |
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| | Product Details | | Product Weight: | 0.31 pounds | | Package Length: | 5.43 inches | | Package Width: | 4.57 inches | | Package Height: | 0.79 inches | | Package Weight: | 0.31 pounds | | Release Date: | September 08, 2006 | | Average Customer Rating: | based on 59 reviews |
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| | Game Information | | Platform: | Nintendo DS | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | This item is BRAND NEW and factory fresh (sealed if applicable). This item is NOT returned or refurbished. May have store or price stickers affixed.
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| | Customer Reviews | Average Customer Review: Write an online review and share your thoughts with other customers.
Although it's not the best text-driven game on the DS, Trace Memory is still a nice effort worthy of playing. Mar 10, 2008 Trace Memory stars Ashley Robbins, a 13-year old girl who's on her way to Blood Edward Island with the main objective of seeing her father and finding out a few things from her past. Of course, what kind of game would it be if he just met up with you and told all as the ship pulls up to the shore?
Trace Memory is another in an increasing list of text-driven DS games where the objective is more along the lines of solving puzzles and mysteries than battle (think Hotel Dusk and the Ace Attorney games). As a matter of fact, in these games, there is no battle at all.
The game makes good use of the stylus for solving the various puzzles such as using it as a ------------ to ------------ the ------------ on your way to and through the mansion. (What? You thought I'd give away the answers? This is a review, not a walkthrough!) Seriously though, for example, the first puzzle of the game involves you having to lower a drawbridge and the puzzles let you use your stylus in a number of different ways (such as throwing objects, making a cutting motion, etc.). The stylus also works famously in your attempt to search rooms for clues and items that you need to solve puzzles.
The graphics in this game are not really anything to brag about, but I'd say that they get the job done, as does the sound. The value of the game could have been higher, as you can replay it as many times as you want, but if you get the perfect ending the first time around (hint: examine everything and I do mean EVERYTHING ... OK, maybe this is a review AND a walkthrough), then there's no real point to additional play-throughs.
Overall, I had a good experience with this game and would recommend it to others. Games such as this and Hotel Dusk (and, to an extent, Ace Attorney) are almost along the lines of "interactive novels" more than they are "games" and it's definitely a different, albeit good, experience to go through for any style or level of gamer.
Overall: 7.4
Gameplay: 8
Graphics: 7
Sound: 7
Value: 6
Tilt: 8
A memorable experience! Jan 02, 2008 This a fantastic game. It's only downfall is that it isn't very long (I finished the game in under 7 hours of game play). But the story is engaging with wonderful characters, and the graphics are a work of art! Nintendo has once again made use of the DS features magnificently. It's like a good book, it's a game you will definitely want to enjoy more than once!
Pretty quick Jan 01, 2008 I beat the game in 2 days. It would have been one but it was Christmas.
The puzzles aren't that challenging. I did however have to play the game 3x in order to get the good ending. if you don't trigger all of D's memories he just stays on the island. Grrr. If when you find the first shoe, he doesn't have a memory, you already missed something and will be able to still finish the game, but he will remain on the island unhelped.
Annoying but since you can't leave the mansion once you're in it, make sure you touch EVERYTHING the first time around.
1 of 1 found the following review helpful:
I wish we could give half-star ratings... Oct 06, 2007 ...because I'd give this game four and a half if I could. It's not quite a five-star game, but pretty close!
The plot is simple enough; it centers around Ashley Robbins, a 13-year-old girl searching for her father, a scientist who studied human memories and who ran off for unexplained reasons when she was three. The game takes place on the eve of Ashley's fourteenth birthday (cleverly, the game uses the player's month and day of birth as Ashley's; so in my case, the game takes place on October 27th, the day before my own birthday). Early in the game, Ashley meets a ghost who only identifies himself as D, who was about her age when he died 60-odd years ago; and as the game progresses, she has to do double duty, piecing together not only her own past but D's as well. The ending varies depending on whether or not the player performs certain actions at different points throughout the game.
The gameplay itself is loads of fun if you're like me and you miss the classic graphic adventures of the 80's and 90's. All of the elements are there: Challenging puzzles, great (and funny!) dialogue, a story that's well-written and engaging without being overwhelmingly complicated. The best ending, if you can get it, unlocks the "starred" game, which is identical in almost every way other than a few minor differences; if you can beat THAT with the best ending, you're treated to a bonus puzzle which strongly hints that there may be a sequel.
Which brings me to my only issue with this game. The path to the best ending isn't always as clear as it could be; unfortunately, if you miss even the tiniest step, the game ends on a significantly less satisfying note, and for the player who's not aware that there's more than one ending (like I was at first), it's easy to assume that the game is supposed to end that way. I'm glad now that I didn't write this review after I beat the game the first time, because I probably would have only given it three stars. My advice, if you don't want to spoil the game for yourself by consulting GameFAQs, is to save often and try EVERYTHING. Truthfully, though, even if you don't get the best ending, the game is still loads of fun, and definitely worth a look if you're the puzzle-solving type.
Pretty good. Sep 08, 2007 Yeah, Trace Memory was pretty good, but it was just way too short. To begin with, You figure out Ashley's story, but not D's. And secondly, some more could have been put into Ashley's story. I can't really think of think of anything that could have been added to Ashley's story, to be honest, but figuring out D's story would have been cool. I mean, seriously, you find out (I'm not going to give anything away) so much, but not everything. You have a number of clues to what happened to D, but never get to completely figure it out. And if you're really interested in D's story, you'll be all like, "Aw, man." when the game is over, and Ashley leaves the island. (That's about all you'll get from me, Ashley does, in fact, leave the island.) The story, regardless of how much of D's story you figure out, is intriguing, enough to keep you going and trying to figure out the hard puzzles, and believe me, a couple, not a whole lot, but a couple, are a little on the head-scratcher side. And while I'm speaking of the puzzles, I should say that they utilize almost all of the DS's functions. You use the mic to blow on things, and you do a lot of moving and picking up and the like. But I should say that Trace Memory is by no means an action freak's fantasy come true. To the contrary, an action freak would probably die of boredom, as there is extremely little action, the only to speak of being in the flashbacks, but because when the characters are interacting with each other, you only see pictures of them, there isn't much to see there. Trace Memory is, by and far, the thinker's game, what with all the puzzles. I finished in a total of 8 hours over the course of not even a whole week, it was just way too short, but it was nonetheless an enjoyable game, however, there is almost no replay value to speak of aside from an alternate ending. I suggest this game for those who have only a little time and can't pick up more lengthy games or for someone who wants an engaging story that you actually have to piece together as the characters do (unlike other games where you already know what happened well before the characters do).
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